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공지사항 시드 피나하 펫AI 관련 문의가 들어와 공지로 AI 남깁니다!

페이지 정보

작성자 댓글 0건 조회 48,829회 작성일 18-12-15 19:31

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예전에 만들었던 펫AI를 어떤분에게 베포를 했는데 그분이 포스팅 하신 내용때문에 문의가 들어와서 공지에다가 새로 남기겠습니다!

해당 AI는 제가 만든 이후에 새로 어떤분께서 만들어주신 AI 입니다. 드래그 하셔서 복사, 붙여넣기 하시면 됩니다.


<rules>

<rule name="주인 공격당할 시 - 회전">

<conditions/>

<pattern>

<param_decl/>

<sequence>

<cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>

</sequence>

</pattern>

<event name="master_attacked" master_skill="all" down="true"/>

</rule>

<rule name="주인 공격당할 시 - 회전2">

<conditions/>

<pattern>

<param_decl/>

<sequence>

<cmd name="cancel_skill"/>

<cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>

</sequence>

</pattern>

<event name="master_attacked" master_skill="all" down="false"/>

</rule>

<rule name="주인 공격준비 시 - 회전">

<conditions/>

<pattern>

<param_decl/>

<sequence>

<cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>

</sequence>

</pattern>

<event name="master_skill_prepare" event_skill="all"/>

</rule>

<rule name="주인 공격시 - 회전">

<conditions/>

<pattern>

<param_decl/>

<sequence>

<cmd name="cancel_skill"/>

<cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>

</sequence>

</pattern>

<event name="master_attack" master_skill="all"/>

</rule>

<rule name="일반몹 공격 시 경계">

<conditions>

<condition name="target_state" state="blowaway"/>

<condition name="target_state" state="shoved"/>

<condition name="target_state" state="walk"/>

</conditions>

<pattern>

<param_decl/>

<sequence>

<cmd name="cancel_skill"/>

<cmd name="move_around" clockwise="true" radius="800" run="true" timeout="500"/>

</sequence>

</pattern>

<event name="seek_target"/>

</rule>

<rule name="논타겟 시 회전">

<conditions/>

<pattern>

<param_decl/>

<sequence>

<cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>

</sequence>

</pattern>

<event name="now_targeting"/>

</rule>

<rule name="추가타는 넣지 않는다.">

<conditions/>

<pattern>

<param_decl/>

<sequence>

<cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>

</sequence>

</pattern>

<event name="attack" pet_attackable_skill="all" down="false"/>

</rule>

<rule name="추가타는 넣지 않는다!">

<conditions/>

<pattern>

<param_decl/>

<sequence>

<cmd name="wait" min="1000" max="1000"/>

<cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>

</sequence>

</pattern>

<event name="attack" pet_attackable_skill="all" down="true"/>

</rule>

<rule name="맞아도 도망가기">

<conditions/>

<pattern>

<param_decl/>

<sequence>

<cmd name="move_against" distance="1000" run="true" timeout="1000"/>

<cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>

</sequence>

</pattern>

<event name="attacked" master_skill="all" down="false"/>

</rule>

<rule name="공격당해도 도망">

<conditions/>

<pattern>

<param_decl/>

<sequence>

<cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>

</sequence>

</pattern>

<event name="attacked" master_skill="all" down="true"/>

</rule>

<rule name="으에에엥">

<conditions/>

<pattern>

<param_decl/>

<sequence>

<cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>

</sequence>

</pattern>

<event name="now_targeting"/>

</rule>

<rule name="으에아엥">

<conditions/>

<pattern>

<param_decl/>

<sequence>

<cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>

</sequence>

</pattern>

<event name="seek_target"/>

</rule>

<rule name="파힛-시계">

<conditions/>

<pattern>

<param_decl/>

<sequence>

<cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>

</sequence>

</pattern>

<event name="master_attack" master_skill="finalhit"/>

</rule>

<rule name="배쉬-시계">

<conditions/>

<pattern>

<param_decl/>

<sequence>

<cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>

</sequence>

</pattern>

<event name="master_attack" master_skill="all"/>

</rule>

<rule name="보스공격-대피">

<conditions>

<condition name="target_state" state="stop"/>

</conditions>

<pattern>

<param_decl/>

<sequence>

<cmd name="wait" min="1000" max="1000"/>

<cmd name="move_against" distance="1500" run="true" timeout="1000"/>

<cmd name="wait" min="3000" max="4000"/>

</sequence>

</pattern>

<event name="master_attacked" master_skill="all" down="false"/>

</rule>

</rules>


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